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Publishing a Kotlin Multiplatform Project in all platforms (Win, Mac, Linux, JVM, JS) with Github Actions
·Jan 2, 2023·
2 min read
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So I recently made a Parking Lot CLI program (the kind of ones you make for low-level system design interview questions). You can check the following terminal recording.
The interesting thing is, it is made using Kotlin Multiplatform, which means it can be compiled to the following formats
Native Windows .exe executable (via mingw)
Native MacOS executable
Native Linux binary
.jar file for running on JVM
.js file that can be run using NodeJS
And they way I have set it up on Github, on every tag, it releases all these binaries.
So how does that work, you'll ask? Here's how.
jobs: build_js: runs-on: ubuntu-latest steps: - uses: actions/checkout@v3 - name: Set up JDK 17 uses: actions/setup-java@v3 with: java-version: '17' distribution: 'microsoft' - name: Build with Gradle uses: gradle/gradle-build-action@v2 with: gradle-version: current arguments: compileProductionExecutableKotlinJs - name: Tar Artifact run: tar -czf ParkingLot-LLD-Kotlin-MPP.nodejs.tgz build/js/packages/ParkingLot-LLD-Kotlin-MPP - name: Upload JS Build uses: actions/upload-artifact@v2 with: name: js-build path: ParkingLot-LLD-Kotlin-MPP.nodejs.tgz
build_jvm: ... steps: ... - name: Build with Gradle with: arguments: assembleDist # java distribution - name: Upload JVM Build uses: actions/upload-artifact@v2 with: name: jvm-build path: build/distributions/ParkingLot-LLD-Kotlin-MPP-*.zip # this is the path where it is created
build_macos: runs-on: macos-latest # build this on a Mac steps: ... - name: Build with Gradle with: arguments: macosX64Binaries # to build mac binary - name: Upload MacOS Build uses: actions/upload-artifact@v2 with: name: macos-build path: build/bin/macosX64/releaseExecutable/ParkingLot-LLD-Kotlin-MPP.kexe
Similarly Windows and Linux are done too. You can check the entire workflow here